# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Gato Roboto B-Side Template

game: Gato Roboto B-Side
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Gato Roboto B-Side: 0.7.2 # Version of the world required for this yaml to work as expected.

Gato Roboto B-Side:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  #################
  # Logic Options #
  #################
  use_smallmech:
    # Includes logic for the Smallmech glitch.
    # In "Vanilla" difficulty, this will force the Lava Cooled event to be at Cooler.
    'false': 50
    'true': 0

  use_watermech:
    # Includes logic for the Watermech glitch.
    'false': 50
    'true': 0

  gato_tech:
    # Difficulty of strategies.
    # 
    # "Medium" is recommended for normal players. You might have to do some tricks done in the Any% speedrun if you enable glitches.
    # 
    # "Hard" includes a bunch of difficult or obscure strategies, which require advanced knowledge.
    # 
    # "Vanilla" is a special difficulty, with a raised difficulty for the very best. It will:
    # - remove the hotboy crash fixes in heater core (still includes the fix for the mauser fight)
    # - include the logic for the standard cat vent skip and vent mashing
    medium: 50
    hard: 0
    vanilla_expert: 0

  nexus_start:
    # Start in the Nexus instead of the Landing Site.
    # Allows for some logic checks without rocket
    'false': 50
    'true': 0

  ################
  # Goal Options #
  ################
  aqueduct_goal:
    # Required amount of "Progressive Water Level" required to enter Incubator.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3: 0 # random value between 0 and 3

  heatercore_goal:
    # Required amount of "Lava Cooled" required to enter Incubator.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1: 0 # random value between 0 and 1

  ventilation_goal:
    # Required amount of "Progressive Vent Level" required to enter Incubator.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3: 0 # random value between 0 and 3

  ###############
  # Checksanity #
  ###############
  loresanity:
    # Add lore buttons/terminals to the itempool.
    # Includes the main terminal in nexus and the two secret lore spot in nexus.
    'false': 50
    'true': 0

  ###################
  # Technical Stuff #
  ###################
  local_start:
    # Makes the Rocket (or if possible, Spin Jump + Dash) a local drop, preventing an early BK.
    'false': 0
    'true': 50

  glitched_logic_display:
    # Shows out-of-logic check in the universal tracker.
    # Recommended order is: Medium -> Medium all Glitches -> Hard -> Hard all Glitches -> Vanilla all Glitches -> Vanilla (No Glitches!)
    # "all_glitches" shows logic with all glitches enabled.
    # "difficulty" shows logic for a difficulty one level higher.
    'off': 50
    all_glitches: 0
    difficulty: 0

  health_filler:
    # Makes all Health Upgrades filler.
    # Use this to allow for extra filler for excluded locations.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
